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Game Development

2D and 3D Unity builds — training simulations, learning games and small commercial titles, taken from prototype through to release.

Games are the part of our work people are most surprised by, and the part where the brief varies most. A safety simulation for a factory, a learning game for a school, a branded mini-game for a campaign and a commercial title on the Play Store are four different projects that happen to share an engine.

What they share is the need for a playable prototype early. We build the core loop first — the thing the player actually does, over and over — and put it in your hands before any art is finalised, because that is the only reliable way to find out whether an idea is fun.

What we build

  • Training simulations

    Procedure and safety training where making the wrong choice costs nothing, so people can make it once and remember.

  • Educational games

    Concept-led games for schools and institutes, mapped to a syllabus rather than bolted onto one.

  • Commercial 2D titles

    Casual and puzzle games built for Android, with monetisation and analytics in place.

  • 3D visualisation

    Walkthroughs and interactive product demonstrations for architecture, real estate and manufacturing.

  • Gamified modules

    Scoring, streaks and progression layered into an existing app or platform.

  • WebGL builds

    Games that run in a browser with nothing to install.

How a game project runs

  1. Concept and core loop

    What the player does in the first thirty seconds, written down before anything else.

  2. Playable prototype

    Grey boxes, no art, in your hands early. This is where ideas get cut.

  3. Art direction

    Style settled once the loop is proven, so art is never drawn for a mechanic that gets removed.

  4. Production

    Levels, balancing, sound and UI, built in reviewable milestones.

  5. Testing

    Device testing across the performance range, plus playtesting with people from the intended audience.

  6. Release

    Store submission or deployment, with source project files handed over.

Common questions

Do we get the Unity project files?

Yes. The full project, assets and source are handed over, so another studio can pick it up later.

How long does a game take?

A focused 2D title or training simulation is typically three to five months. A commercial 3D title is longer, and we would tell you that at quotation rather than after you commit.

Can you gamify our existing app?

Often yes, and it usually costs less than a standalone game. We would look at your current build first.

Tell us what you want to build

Send a few lines about the problem. You get back an approach, a price and a realistic timeline within one working day.