Game Development
2D and 3D Unity builds — training simulations, learning games and small commercial titles, taken from prototype through to release.
Games are the part of our work people are most surprised by, and the part where the brief varies most. A safety simulation for a factory, a learning game for a school, a branded mini-game for a campaign and a commercial title on the Play Store are four different projects that happen to share an engine.
What they share is the need for a playable prototype early. We build the core loop first — the thing the player actually does, over and over — and put it in your hands before any art is finalised, because that is the only reliable way to find out whether an idea is fun.
What we build
Training simulations
Procedure and safety training where making the wrong choice costs nothing, so people can make it once and remember.
Educational games
Concept-led games for schools and institutes, mapped to a syllabus rather than bolted onto one.
Commercial 2D titles
Casual and puzzle games built for Android, with monetisation and analytics in place.
3D visualisation
Walkthroughs and interactive product demonstrations for architecture, real estate and manufacturing.
Gamified modules
Scoring, streaks and progression layered into an existing app or platform.
WebGL builds
Games that run in a browser with nothing to install.
How a game project runs
Concept and core loop
What the player does in the first thirty seconds, written down before anything else.
Playable prototype
Grey boxes, no art, in your hands early. This is where ideas get cut.
Art direction
Style settled once the loop is proven, so art is never drawn for a mechanic that gets removed.
Production
Levels, balancing, sound and UI, built in reviewable milestones.
Testing
Device testing across the performance range, plus playtesting with people from the intended audience.
Release
Store submission or deployment, with source project files handed over.
Common questions
Do we get the Unity project files?
Yes. The full project, assets and source are handed over, so another studio can pick it up later.
How long does a game take?
A focused 2D title or training simulation is typically three to five months. A commercial 3D title is longer, and we would tell you that at quotation rather than after you commit.
Can you gamify our existing app?
Often yes, and it usually costs less than a standalone game. We would look at your current build first.
Other services
Tell us what you want to build
Send a few lines about the problem. You get back an approach, a price and a realistic timeline within one working day.